LizSchulte

Thursday, August 16, 2012

skeleton, SVG's rule (sorry, but blogger can't load SVG yet)



Posted by Liz Schulte at 7:45 PM No comments:
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Monday, August 6, 2012

Vector gradient mesh beetle


Posted by Liz Schulte at 7:29 PM No comments:
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fun with phalanges


Posted by Liz Schulte at 3:28 PM No comments:
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vector gradient mesh, bones

During my semester break I plan on making a vector gradient mesh of as many bones in the human body as possible.  Wish me luck!

Posted by Liz Schulte at 12:36 PM No comments:
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Thursday, January 19, 2012

Spider walk cycle first run

First attempt, check back next week for an update.
This is not my model and not my rig, but here is a link to Creative Crash for a free download of the same model/rig.
Posted by Liz Schulte at 8:56 AM No comments:
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Wednesday, January 11, 2012

Low Poly Tree turn around

this is a screen shot of my texture.

Posted by Liz Schulte at 5:42 PM No comments:
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Friday, January 6, 2012

I am learning to rig

Yeah, rigging is fun!
Posted by Liz Schulte at 10:51 AM No comments:
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Liz Schulte
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    • ▼  August (4)
      • skeleton, SVG's rule (sorry, but blogger can't loa...
      • Vector gradient mesh beetle
      • fun with phalanges
      • vector gradient mesh, bones
    • ►  January (3)
      • Spider walk cycle first run
      • Low Poly Tree turn around
      • I am learning to rig
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